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CV

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Work Experience

2018 - present

Research Assistant at Concordia University

Multiple research projects focused on games:

  • Measure Up!: Research-creation project on the double standards of women's fashion with a dress-up game (2024-ongoing)

  • Games as Research: conducted qualitative analysis on game developer repos to trace design trajectories and tracked own design process through commits (2023 - ongoing).

  • Disinformation in Games: researched Discord and game culture proliferating disinformation and alt-right leanings (2023-2024).

  • Class and Games: produced research and conference papers, and It Comes in Waves, a game about precarity during the pandemic (2019-2023)

  • "Liveness": designed The Other Market (2020-2023)

  • Ethics in Games: narrative design and implementing for Paparazzi (2018)

Fall 2023
Winter 2023

Part Time Instructor at Concordia University

  • Games, Media and Culture

  • Mass Media

2020 - present

Game Jam Co-Director and Organiser @ GAMERella

  • Co-organised GAMERella, an inclusive, learner-friendly weekend-long game jam.

  • Ran two remote game jams during the COVID pandemic, including GAMERella Global. 

  • Co-ordinated with industry partners for sponsorships and mentoring for participants.

Refereed Publications

Non-Refereed Publications

Blamey, C. (2023). Experimental Games: Critique, Play, and Design in the Age of Gamification. Press Start, 9(1), 74–78.

DeJong, S., & Blamey, C. (2023). Top Shelf Drinks, Bottom Line Play: Examining Representations of Class in Bartending and Mixology Games. Games and Culture, 18(5), 622–642. https://doi.org/10.1177/15554120221119962

Blamey, C. (2022). One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums. In M. Ruotsalainen, M. Törhönen, & V.-M. Karhulahti (Eds.), Modes of Esports Engagement in Overwatch (pp. 31–47). Springer International Publishing. https://doi.org/10.1007/978-3-030-82767-0_3

Iantorno, M., Blamey, C., Dwyer, L., & Consalvo, M. (2021). All in a day’s work: Working-class heroes as videogame protagonists. Nordicom Review, 42(s3), 88–110. https://doi.org/10.2478/nor-2021-0028

Lajeunesse, M., & Blamey, C. (2024, August 9). Frights, Fears, and Fallout: Layers of Horror in Popular Gaming. 게임제너레이션 GG, 19. https://www.gamegeneration.or.kr/article/b5b1ffc6-8ca2-4d4b-8a6a-ed8334e02db4

Blamey, C., & Lajeunesse, M. (2023, October 9). Pings, Parley, and Pictures—How Players Communicate. 게임제너레이션 GG, 14. https://www.gamegeneration.or.kr/article/f193c839-5428-4c86-ba68-6484a40c767e

Lajeunesse, M., & Blamey, C. (2022, April 9). Lost Ark and the Impression of Korean Games from the Western Perspective. 게임제너레이션 GG, 5. https://www.gamegeneration.or.kr/article/fdb8e66d-457b-4fed-9d2b-422ae6571113

Blamey, C. (2021) "Codemasters", “Cuphead”, and "video game movies" in JP Wolf, M (ed.) Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. ABC-Clio: SantaBarbara, CA.

Conference Work

June 2024

Right in the Feels: A Series of Emotional Game Design Analyses // CGSA 2024 // (Blamey, 2024)

June 2024

Discord in the Server: Moderating Hate Memes and Speech on Gaming Discord Servers // CCA 2024 // (Blamey, 2024)

June-October 2022

"It Comes in Waves" Demo // Meaningful Play, FDG, GLS 2022 // (Blamey et al., 2022)

June 2022

"It Comes in Waves: A Social Impact Prototype Postmortem." // CGSA 2022 (Blamey, Dwyer, and Consalvo., 2022)

June 2021

“Cocktails, Clients, and Class Narratives in Cyberpunk ActionBartender: VA11-H411A and Red Strings Club" // IGaNC 2021 (Dejong and Blamey, 2021)

June 2021

"Sim-ing the Sims: A Social Class Analysis of Fan Challenges in The Sims 4" // CGSA 2021 (Blamey, 2021)

August 2019

“Mute, Report, Block.”: Dissonance in Moderating Overwatch // DiGRA 2019 // (Blamey, 2019)

Education

2019 - 2025

Communication | PhD
Concordia University, Montreal

Dissertation: "Taking it Seriously": Bridging the Gap Between Player Developer Understandings of Value-Driven Design in Emotional Games (in progress) supervised by Dr. Mia Consalvo.

2017 - 2019

Media Studies | MA
Concordia University, Montreal

2014 - 2017

Game Design and Creative Writing | BA (Hons)
Brunel University London

Dissertation: "Representing Female Characters Through Folk and Popular Archetypes inThe Witcher 3" - supervised by Dr. Kelly Boudreau.

Skills
& Expertise

  • Game Design and Narrative Design

  • Game Analysis and Textual Analysis

  • Postmortems

  • Inclusive Game Event Organisation

  • Dynamic Approaches to Higher Ed Teaching

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